@startuml
sprite $closed_caption [48x48/16] {
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!define MATERIAL_CLOSED_CAPTION(_alias) ENTITY(rectangle,black,closed_caption,_alias,MATERIAL CLOSED_CAPTION)
!define MATERIAL_CLOSED_CAPTION(_alias, _label) ENTITY(rectangle,black,closed_caption,_label, _alias,MATERIAL CLOSED_CAPTION)
!define MATERIAL_CLOSED_CAPTION(_alias, _label, _shape) ENTITY(_shape,black,closed_caption,_label, _alias,MATERIAL CLOSED_CAPTION)
!define MATERIAL_CLOSED_CAPTION(_alias, _label, _shape, _color) ENTITY(_shape,_color,closed_caption,_label, _alias,MATERIAL CLOSED_CAPTION)
skinparam folderBackgroundColor<<MATERIAL CLOSED_CAPTION>> White
@enduml